
I still play, but I only ever play singleplayer to build ships due to the many ways that meta players could cheat the game. fleets, fauna, ai, factions, galaxy layout, weapon balance) Of course, the dev probably enjoyed chasing new ideas, as devs do, so original features were left unfixed and disorganized. The true cause was that the dev failed to properly plan out major updates. This was just a symptom of the underlying cause. It only allowed 1 reactor, and the numbers were not adequately reasoned out before being released. I think the #1 reason is the power update. Makes it even sadder cos now us ship-builders have to warn away those who aren't into just pure PVP, cos we remember the days when people would say "If you want to create a functional, 1:1 scale star destroyer, play starmade" :/

Combine that with chambers just not working once they're a single block smaller than required for the current level and the exponential increase of reactors, chambers and thrusters to have anything but a snail ship, and you've got happy PVP players having dogfights in fighters but the core of the community, the shipwrights, feeling hated by the system that hard caps ship size below 10k mass pretty much if you want it to be viable in combat beyond just "sit and fire like a turret". 2 reactor blocks down and then you have to place another 98 to get to the next level. A light escort with minimal armor.įor context, the block-to-level system also applies to power itself, so you put say.
STARMADE SHIPS DOWNLOAD UPDATE
Wish you best.ĭunno if you're still watching these threads, but if/when you manage to come back, it might be a good idea to have the team do an update focused on builders as a community, we felt screwed over, to put it politely, when we saw that the new system was so horribly balanced that it actually caused problems with designing ships larger than say. Hope you'll get back to working on Starmade, because your absence left some noticeable void in the genre. There are some other nice building games like From The Depths or Stormworks but they lacking that space aspect. Stationeers have some nice complexity but it's very time consuming, complicated and lacking space exploration, starship building. Better with Empyrion but it feels to cheesy for me but at least it have some story and some basic NPC's. Never liked Space Engineers because it feels to simplified, grindy and boring. I like minimalistic logic designs from Starship Evo (they definitely take less space and give that feel of an electronic modules) and system complexity from Starbase (cables, pipes, modules). New games coming up, maybe you'll get some inspirations. I hope you'll be able to get back to work on it.

Too bad you can't work on Starmade anymore, I'm constantly checking on website from time to time if there are some news on progress.
